Showing posts with label iPhone Apps. Show all posts
Showing posts with label iPhone Apps. Show all posts

Tuesday, 14 June 2011

There are 18 million smartphones in the UK. By 2015 there will be 42.9 million / Mobile Media Strategies event

Publishers are embracing mobile technology to find new ways to enter the ever-expanding market. Speaking at today’s Mobile Media Strategies event in London, Ronan de Renesse, senior analyst at Screen Digest, listed 10 facts on what mobile means for publishers.

1. The smartphone market is only 25 per cent of the mobile market in the UK.
2. The UK is Europe’s leading market for smartphones.
3. There are 18 million smartphones in the UK. By 2015 there will be 42.9 million.
4. In 2015 there will be more Android smartphones in Europe than the total number of smartphones on the continent today.
5. Apple has a 82.5 per cent market share of apps.
6. Android’s Market will take a increased market share
7. Games account for around 50 per cent of apps downloaded from Apple’s App Store.
8. Rich media, which includes content and data revenues, account for just 2 per cent of total revenue. “But it doesn’t mean it’s irrelevant. Rich media is very important for the future,” says de Renesse.
9. The introduction of tablets has affected the price of apps. The average price of a tablet app is almost double the price of a phone app therefore the average spend by the user is greater.
10. The future for publishers could lie in small, in app transactions.

Thursday, 11 November 2010

One Third Of The Top Grossing iPhone Apps Are Free Apps

One Third Of The Top Grossing iPhone Apps Are Free Apps

You wouldn’t expect free applications to make a lot of money for developers, but it seems they are are GigaOM are reporting that one third of the top grossing iPhone apps are actually free applications.
Out of the to 100 grossing iPhone apps, 34 of those applications are free apps, so how do the developers make their money? Through in app purchases, and its seems this method is becoming a success for developers.
Apple iPhone 4
How this works is that developers give the initial application away free to iPhone users, whether it is a game or a social media or a utility app. Then those who have downloaded the free app, can enhance it by purchasing more features or add ons via in app purchases.

This sort of way of making money off applications is good for both developers and customers, as the customers get to try out the application, and if they like it they can purchase more features.